JOJO NO KIMYOU NA BOUKEN: OUGON NO KAZE
STATUS
COMPLETE
EPISODES
39
RELEASE
July 28, 2019
LENGTH
24 min
DESCRIPTION
The fifth story arc of the long-running JoJo's Bizarre Adventure series.
Giorno Giovanna, a young man living in Naples, has the blood of DIO -- the eternal enemy of the Joestar clan -- running in his veins. Giorno becomes a delinquent due to being persecuted since childhood. However, he's led back onto the right path thanks to a gangster who saved him and taught him to believe in others. Bizarrely enough, this gang of people who didn't forget honor, gratitude, and respect made him reform. This is how Giorno came to admire gangsters. In the backstreets of Italy, Giorno causes trouble alongside his gang "Passione," and ends up being targeted...
(Source: Anime News Network)
CAST
Giorno Giovanna
Kenshou Ono
Bruno Bucciarati
Yuuichi Nakamura
Guido Mista
Kousuke Toriumi
Narancia Ghirga
Daiki Yamashita
Leone Abbacchio
Junichi Suwabe
Diavolo
Katsuyuki Konishi
Vinegar Doppio
Souma Saitou
Pannacotta Fugo
Junya Enoki
Trish Una
Sayaka Senbongi
Joutarou Kuujou
Daisuke Ono
Jean-Pierre Polnareff
Fuminori Komatsu
Kouichi Hirose
Yuuki Kaji
Risotto Nero
Shinshuu Fuji
Ghiaccio
Nobuhiko Okamoto
Prosciutto
Tatsuhisa Suzuki
Coco Jumbo
Fuminori Komatsu
Cioccolata
Atsushi Miyauchi
Melone
Junji Majima
Secco
KENN
Tiziano
Kenjirou Tsuda
Pesci
Subaru Kimura
Squalo
Tomoaki Maeno
Illuso
Ken Narita
Formaggio
Jun Fukushima
Polpo
Hideo Ishikawa
EPISODES
Dubbed
RELATED TO JOJO NO KIMYOU NA BOUKEN: OUGON NO KAZE
REVIEWS
ItIsIDio
70/100If you enjoyed JoJo's previous parts, Vento Aureo is a blast so long as you don't need the story to raise its stakes.Continue on AniListVento Aureo is a great opportunity for any JoJo fan to observe how Araki has improved and managed to incorporate elements of his preceeding parts into yet another interesting and entertaining part. As it follows a similar structure to Stardust Crusaders with some of what I deem as significant improvements due to what Araki has learned from Diamond is Unbreakable, I believe most fans of the previous parts can enjoy watching Vento Aureo at the very least, while at best enjoy it on the same level as either of the previous parts that incorporate stands. However, considering that it has relatively low stakes compared to every previous part, most fans could deem this story's events as not significant, and not be as involved with Vento Aureo causing them to lose interest, since it is the one part that you could skip and lose nothing of value. I additionally do not recommend anyone interested in JoJo to start with Vento Aureo, as I deem it to be one of the most experimental parts in regards to fights and has relatively low stakes compared to the prior ones. It is definitely interesting, but I believe it requires you to have experienced JoJo and cannot be properly enjoyed on its own. If you insist on watching out of order, do not start with Vento Aureo.
Experience:
Vento Aureo is very similar to its predecessors, as it has certain elements in execution from all of them, but the one it bears most similarities with in execution and story as well as the way it presents characters and entertains the viewers is Stardust Crusaders. Araki seems to have taken what he’s learned from Diamond is Unbreakable and has incorporated some of it into Vento Aureo while trying to breathe life again into an around the world journey style of adventure. If you have had enjoyed Stardust Crusaders, Vento Aureo has a better execution of most elements present in that part, but with lower stakes for the Joestar bloodline and the world at large, which is definitely not a bad thing.
It follows a story route that has loose similarities to that of Stardust Crusaders. The protagonist, Giorno Giovanna seeks to overthrow capo of the gang, Passione, so that he could no longer harm the lives of innocent people for the own selfish interests of the capo. This capo grants his subordinates Stand powers so that they can serve him and uses them to control Italy. Giorno’s journey is different from Jotaro's because he has to carry his goal on a journey he starts by himself, by joining the organization with the sole intent of betraying it once he’s received all of the information he needs. He gets a group of allies but his real goal does not align to theirs. While the story of Stardust Crusaders was a simple defeat the big bad story, Vento Aureo is not as simple and is better thought out in that regard. Still, the roots of Stardust Crusaders are there, where a group of people march towards defeating the mysterious villain and his unknown power for the betterment of the world at large.
It also has a similar structure to Part 3, where the literal gang this time, has to travel across Italy in order to achieve their goal, while they have to fend off any stand users that might attack them on the way. The differences here are that while in Stardust Crusaders they had a clear destination they had to reach, neither the party of the protagonist’s or the opponents they have an exact idea of where they have to end up in Vento Aureo. It is an ongoing investigation and adventure where these hints get revealed as the story progresses by the boss of the organization. This element was entirely absent from Stardust Crusaders as the end goal and what the content of the journey will be was clear from the get-go with very few actual surprises.
The entertainment value is mostly derived from the Stand Battles and the appeal each character brings through their abilities and quirks. This part is still very centrally focused on Stand Battles and characters confronting each other, just like the previous two parts. While the characters do not have as much identity as those of Diamond is Unbreakable, due to the sheer nature of the journey of Vento Aureo, it still manages to outperform Stardust Crusaders in that regard, since the goals of the characters is not going to be singularly “Dio-sama”. Some of them might seek to defeat the boss as well, some might seek to protect him due to their loyalty, and some are there for their interests because the organization benefits them. They are a lot more memorable than the villains of Part 3, and the fact that the motivations of the organization’s members can vary so wildly only show how the capo’s secrecy serves him so well since these characters are forced to fight another simply because their true goals being revealed could compromise what they are trying to accomplish. Unlike the previous parts, the fights also keep track of more than just the combatants it has but also of the environment present as well as tries to incorporate as many characters and abilities into each fight as possible.
Appeal & Execution:
While Diamond is Unbreakable is one of my favorite JoJo parts, one of the largest appeals of JoJo is the journey the characters have to take in order to achieve their goals, which in Diamond is Unbreakable was not a needed element due to its setting, and it relied mostly presenting different threats to the otherwise calm life of the town of Morioh and Josuke’s antourage. While I did enjoy how well executed that part was within that setting and how it tried to add elements of mystery to make due for what it has replaced, it lacked a hero’s journey that has been prevalent in all of the JoJo parts so far. But what I think Araki has learned from not having a hero’s journey pays off within Vento Aureo.
The way Vento Aureo executed its journey feels more significant than it has so far because the characters presented have an identity and motivations of their own, and they don’t strictly circle around the antagonist, but rather, the antagonist is an influential factor that is either an obstacle or a benefactor for the characters on a case by case basis. At the same time, Araki has learned in the prior part to use mystery in its story, and the main villain’s biggest strength in this part that he shrouds himself in it. Nothing is known about him and as such this part combines the investigative elements of Part 4 as well as the hero’s journey of Part 3. Elements that appealed to both sides of the JoJo fans have not been forgotten in Vento Aureo.
As the journey unfolds, the characters learn more about the man that leads their organization and that perfectly integrates two elements that enthusiasts of the previous parts have enjoyed.
However, this might undercut something that Part 3 enthusiasts have enjoyed, which is the high stakes of the journey. Dio was a threat not only to the entire world, but he has personal history with their entire bloodline. I don’t necessarily think that a villain that has direct personal ties with the protagonist is a good thing, nor do I need the stakes to keep getting higher, but some fans might need the significance presented by each part in order to continue feeling involved with the story presented. If this was one of the reasons Diamond is Unbreakable was not as impactful for you, this is not going to change in Vento Aureo
Entertainment Value & Characterization:
The Stand Battles have gotten more interesting than prior seasons, as Araki tried to incorporate more characters into the fights, as well as try to display how some abilities that seem to have a very specific use can be used in broader more open ended ways, as well as the vice versa of that. He doesn’t necessarily execute every fight of this season well, but they are more ambitious than they have had been so far and some of them are truly memorable, with only a few that I could say that are actually forgettable. Even if the execution of each fight is not always memorable, the ideas presented by Araki within those fights are still quite interesting, so this season has managed to entertain me constantly. I would say that within this part Araki has been the most experimental with his fights, but also had some of the best ideas he has had so far for the fights, some of them I’d even describe as too ambitious at times.
Araki also seems to have gotten much better at a specific element of characterization and that is defining the identity of the character. The majority of characters feel different in both motivation and personality; with very few of them seeming like an excuse for a fight. (Something the first three parts are quite guilty of, you might not say so for Part 1 and 2, but there’s a lot of cut content you have not seen if you are anime only) Each character presented you understand who they are and why they are there. But while these I can say were executed far better than before and I am willing to praise Araki for it, there’s hardly any character arc presented. The vast majority of the characters do not change in a significant way through the entirety of the story; they do not become different people. Their identity is constantly static. The journey is very dynamic, but the characters are static elements that push it forward. They have one goal that they pursue, and a personality, both well defined, but never a character arc. I’d say this is this arc’s biggest downfall, since that makes Giorno seem like a Mary Sue. He has no character defects and he doesn’t learn anything through his journey. His teammates are inspired constantly by him and his ingenuity. The main cast also doesn’t grow, which is a shame since they have flashback arcs showing how they became who they are. One easy fix could have been to have these story elements incorporates within their story arc, rather than presented in a flashback, and have them become different people over the journey. The characters are still a blast, but making them a bit more dynamic would’ve made them a lot more enjoyable. It’s just unfortunate that once you are presented a character, you know everything there is to know about them and that doesn’t change for the show’s entire duration.
Story & World Building:
The World Building has been pretty well done this season. The organization itself and its structure, and the way the antagonist has organized it in order to keep themselves safe and them do his bidding is one of the constantly interesting elements of Vento Aureo. It is very interesting to see how the organization operates and how even if its members are unsatisfied or their own selfish interests would be an obstacle to the capo, they cannot do much that could hurt the capo since if they even try, not only do they have no information they would be able to use, once they start attempting to gather it they will start getting eliminated. They can hardly gang up on the boss since if they become this big of a threat, they cannot do anything since once the organization stops working, and they no longer have a way to achieve their goals related to the organization or the capo. I guess this is yet another way I can appreciate the way Araki thinks.
However, what I often do not appreciate about Araki is the story he presents as it is often just a baseline to present shit he finds interesting and he never really presents something cohesive and meaningful. No different with Vento Aureo. As I have said prior, the characters do not change through the entirety of the story and it is all just one big confrontation. It is constantly interesting and intriguing, that is enough to keep me in the game and consider JoJo a good show, but if JoJo had a point, a story theme, a narrative arc, a world and characters that are relevant outside the confrontations presented and could still present everything it has so far, it could easily go from good to great. This would've been more important to have than in any other parts, since this is story is not as impactful as a whole on the whole JoJo universe, since its stakes are relatively low on its world and the Joestar bloodline. Vento Aureo outside of its fights and characters, can be very forgettable. Still, I have to congratulate David Pro on how much they have highlighted each character's personality, motivation and made them seem just as relevant as the protagonists. Despite their similar goals, the way the organization was set up caused them to not be able to pursue the same outcome, and David Pro made sure that will be clear to everyone watching.
Conclusion: If you enjoyed the previous parts of JoJo, especially Stardust Crusaders, Vento Aureo should also be a blast so long as you don't need high stakes within the story. It has improved on various elements comparative to the prior parts, and I believe it maintains a lot of the appeal that the previous parts had. The world of Vento Aureo has consistently been interesting and the fights that unfolded have been constantly intriguing. However, there's not a lot of personal involement you can have with Vento Aureo as it does not seem as significant as the other parts. And some of you might crave that. Vento Aureo is good entertainment value which is what I crave from JoJo especially since every element in its execution greatly enhances it. But it doesn't get to be more than entertainment. Vento Aureo is good for what it is trying to be. As long as you are interested by what it presents, I can see any JoJo fan enjoying this part.
GiantR
85/100A roller coaster of a part, incredibly quick to get going ,it never stops. Obviously mandatory watch if you like jojos.Continue on AniListI decided I'd write a short review on pretty much all series I watch, for future reference.
Now that I finally managed to watch the finale of Part 5, I thought I'd write my thoughts on the entirety of the part.
Like all other parts of Jojo, Golden Wind also has its own identity. Which being that it's without a doubt the fastest part. After Polpo's death every action directly sets up the next and as such it feels like a roller coaster, it never stops to take it's time in meaningless side plots.
While Part 3 also technically was the same, with the Crusaders going from place to place to finally meet Dio. The majority of the villains felt like some schmucks that Dio bought with a couple of Kebabs and told them to go ham. None of the people (bar Enyaba) had any stakes in the matter, and only fought for the lulz.
Compared to Part 5's La Squndra, who are men on a mission. Half revenge, half profit, they felt less as throwaway baddies, and more as people trying their hardest to survive and complete their task. They weren't good people, but they felt genuine.
Which also builds in that the story felt like it had real stakes. Pretty much none of the characters in this part survive till the end of it. Everyone was on a timer, The Modern Crusaders, The boss and the Assassins all were actively trying to one up each other, instead of waiting around hoping the plot won't catch up to them, like in all the previous parts of Jojos (Although in regards to Kira, I won't put that as a point against him, he just wanted a peaceful life).
The Gang itself also felt pretty grounded in reality, the fact that Fugo at one point just fucked off out of the story, while weird felt as if that's the natural part of his character. Although I am sad that it did happen, his and Narancia's interactions were pretty fun. But because of how the plot was setup they didn't have enough time to get expanded on. Everything was happening too quickly, and because they didn't have time to take a breather they also didn't have time to grow as people, and the times they did "grow" sometimes felt wacky and tacked on (I AM TRISH - comes to mind)
Bucceriatti was the highlight of the entire plot, a lot of times it was as if he was the protagonist and Giorno was tagging along. He was the heart and soul of the group and its main motivator. His fights were always the best, because oh how simple and yet effective his stand was and how much he was willing to take it to the limit. None of his fights felt like he cheated for his victory.
On the other hand, Giorno's Golden Wind makes no sense. Giorno is the weakest Jojo we've seen so far in terms of personality. He's way too smart, everything he predicts just happens, he's never wrong, his stand does everything he needs to do and it never fails. He was the weakest part of Golden Wind. If there's any trouble he just pianos it away. Overall not a fan of him. Bonus points for doing the Dio pose in the reclaimed opening.
The big bad of the Part is Bossu AKA Diavolo. As is mandatory I'll mention how the son of DIO (God) is fighting the Devil in the part. The boss is ruthless, cowardly, and paranoid to a fault, he doesn't trust anyone (not even his own daughter), hides in another person's body, and he doesn't have an ounce of charisma. Diavolo doesn't inspire hope, he rules with fear. His Stand, allows him to avoid the consequences of his actions. He is in almost every way the exact opposite of Dio. He isn’t the best villain of Jojos, but I wouldn’t put it as a mark against him.
A big theme of the Part is Fate. It was fate for Giorno to fight Diavolo. And it was fate to Diavolo to win. But fate doesn't matter to the son of God, he breaks the chains of Fate, and delivers a fate to Diavolo way worse than any death. Eternal suffering without truth or meaning. Every other of the final showdowns in Jojo come down to a game of inches. Not here though, Giorno was the one and only option to win.
As always the music of Jojos is top notch. All versions of the OPs were really good. The first ending wasn't my thing, while the second absolutely was. Modern Crusaders by Enigma wasn't a song i had heard before, but I loved it on first listen. The part at least imo was a lot less Bizzare than the other parts. Which is a shame, I do love the more outlandish aspects of Jojo's.
Overall If I had to place this part on my Jojos tier list, I'd put it under Part 4, which is my favorite part so far. It was lacking in character interactions, but made up in non-stop action and actual stakes, which imo was a first. I rate it as a 8.5/10
feelsmetalchemist
67/100The fifth take of "JoJo's Bizarre Adventure" is the most bland in writing terms.Continue on AniListThe fifth arc of JoJo’s Bizarre Adventure franchise is one of the most questioned in the entire community, and is undoubtedly one of the most talked about in the fandom. The announcement of its anime adaptation brought hype to the community, but was it worth it?
Animation:
JoJo designs are always eccentric, from the disproportionate designs on Phantom Blood manga to the very stylized ones in JoJolion, but I'll talk about this part. Takahiro Kishida (credited in works like Baccano, JoJo's old OVAs, and many more worthy of popularity) has wanted to capture this essence, and he achieved it. The animation in general has been able to give us good cuts of fluid animation and occasional sakuga moments here and there. Considering that DavidPro is a small studio, I can say that all the staff involved has put effort and heart into what they were doing, resulting in a very colorful show, fluid in motion and dedicated in detail. The scenarios capture certain Italian style and the CG is fine.Music:
Oh, the music. Yugo Kanno has never disappointed us in this section, always characterized for granting us memorable songs on the soundtrack, listening to them and remaining impregnated in our memory for a long time, either by its composition... or by memes. "Il Vento d'oro" is the "theme of the protagonist" this time with piano melodies, violin and choirs that certainly give the Italian air needed, there are also other very memorable themes such as "legame", "squadra", " lotta feroce”… Anyway, I am repeating myself a lot and I think the point is already clear.
The voice actors’ work is very good, and I loved the work of Junichi Suwabe giving his voice to Abacchio (seriously, his performance in the "heaven" scene was so good that he brought me a tear). The others did a very good job too.Characters:
This is the weakest point of Vento Aureo.
I can say that Bruno and Giorno have similar goals: they both want the drug to stop circulating so freely in their country, and that's fine, It is a noble message. The problem lies in Giorno, because of his poor chemistry with the members of the Bucci Gang: the boys are never shown developing their relationship, there are no moments of laughter as in Part 3 or 4, interactions that enriched the bond between all as partners and gave them characterization and charisma; and yes, they may be thinking about the "torture dance" or "Abacchio, Narancia and Mista kicking a random guy" scenes, but, Giorno was not a participant in these; not even Jotaro, who was a emotionless brick next to guys like Polnareff or Joseph, was so unfriendly with his group. What made the adventures of the previous 2 parts so memorable were these interactions, but the series was already very busy taking itself too seriously; with weak motivations from the other members of the gang.
(Sorry for the comparisons, but I think they are necessary at this point) Polnareff joins the group because he is looking for his sister's murderer, a revenge; Okuyasu (for example) accompanies Josuke to find the Stand that killed his older brother. Mista, Fugo, Narancia and Abbacchio have no compelling reasons to be in this adventure in which their lives are endangered, moreover, nobody knows why Giorno suddenly joined, or why they are traveling all over Italy when just a few hours ago everything was boring, and all their backgrounds can be summed up to "my youth was sad, but Bruno welcomed me into his band". And yes, this shows the loyalty that exists between the team, but we are talking about Giorno, a fourth-class thief who just showed himself, within a few minutes, fit in this gang of thugs... Wow, how easy it was.
In the section of villains we have La Squadra, people who turn out to be something more interesting than the main cast, and I applaud director Naokatsu Tsuda for showing better chemistry between them. Unlike the Bucci Gang, everyone shares the same motive: discovering the boss's identity by any means; The hint? His daughter Trish; Why? For cruelly killing his two companions, Sorbetto and Gelato, strong motives that enhance the leadership and charisma of Risotto Nero, leader of La Squadra, command his companions to risk their lives for a collective revenge sounds like something quite complex, and valid at the same time. And when all of these die (I still cry for you, Risotto) we only have one-dimensional sadists left, who although they are still “great, terrifying and bizarre,” they don't have what La Squadra had.
And the main villain... is a disaster. He doesn’t appear enough to generate an impression of charisma on me (as DIO and Kira did), and everything he did was yell about "fate, destiny and some throne because I can control time, and that's deep right?", as if I take seriously some pink-haired boy out of an anime convention... and this would not be a problem if he actually does conduct like an actual mafia boss, with personality and weight motivations, not just to be "on top of the world as someone invincible".
Someone invincible = the strongest
“The strongest” motivation = Typical protagonist of typical shonen
Typical shonen protagonist = Goku, Asta, Deku
Thus,
Diavolo = Those guys
And this sounds a lot of alarms.
My point here is that JoJo has characteristic... characters that stand out for their design, but there was the effort from Araki when his characters broke the mold, at least a bit.History:
A group of boys who did not know what he was doing until the middle of the series, were traveling throughout Italy trying to discover the identity of his boss... while talking about fate or things like that just to justify their plot armor. Seriously, Narancia's throat was cut but he had the strength to shout "something- VOLARE VIAAAA" in his fight against Tiziano and... the other guy, nobody cares; Mista is shot THREE TIMES in his head, but he doesn’t die because his Stand... was it still working?, in other words, he cannot die because without him everything would have been more boring, and by the time he receives several shots during his fight against Ghiaccio, I don't care anymore because feeling some tension for that point is stupid; those who are saved from this treat are Fugo, Trish and Abbacchio, because honestly... who cares about them? Bruno's case is strange, did he become a zombie thanks to Gold Experience? Oh, and Giorno, a smarter of the densest type that exists, because for bizarre problems, bizarre solutions, all the likelihood problems I mentioned earlier would not be a big deal but this part takes itself too seriously, and that breaks with the plausibility of these issues.
The fights are cool, they have Stands with very curious and destructive powers, in other words, an almost mediocre section of Shonen, with the difference that this is JoJo, so it's great, or so we say the fans to justify our love-hate for this part.Enjoyment:
I liked. It's exciting. It's great. It's JoJo. I still enjoy it as a small child.In conclusion, Golden Wind is a great and fun stuff to watch, like all other JoJo parts, but I can’t help but notice its writing problems when this part is presented as big a dilemma conspiracy and takes itself too seriously when most of the elements make no sense. It has some memorable enemies like La Squadra, but everytihng falls down because the null chemistry in the gang, and Giorno being like "ok whatever" most of the time didn't help, more plot armor than Part 3/Part4, and with a villain yelling about "his destiny" everytime he got some screentime, the overall writing felt bland.
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SCORE
- (4.2/5)
TRAILER
MORE INFO
Ended inJuly 28, 2019
Main Studio David Production
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