ITAI NO WA IYA NANO DE BOUGYORYOKU NI KYOKUFURI SHITAI TO OMOIMASU. 2
STATUS
COMPLETE
EPISODES
12
RELEASE
April 19, 2023
LENGTH
24 min
DESCRIPTION
The second season of Itai no wa Iya nano de Bougyoryoku ni Kyokufuri Shitai to Omoimasu.
The best offense is a great defense, and for VRMMO gamer Kaede Honjo, her defense is the best. Under her alias Maple, she and her guild journey through NewWorld Online gaining friends and foes through new battle-filled quests. All those skill points, new defensive techniques, and no pain—Maple can’t be stopped!
(Source: Crunchyroll)
Note: Episode 1 was streamed in advance on December 17, 2022 on the KADOKAWA Anime YouTube Channel. The regular TV broadcast began on January 11, 2023.
CAST
Kaede Honjou
Kaede Hondo
Risa Shiramine
Ruriko Noguchi
Kasumi
Saori Hayami
Kanade
Satomi Arai
May
Ai Kakuma
Yui
Nanaka Suwa
Iz
Satomi Satou
Chrome
Noriaki Sugiyama
Syrup
Miyuri Shimabukuro
Mii
Rina Satou
Frederica
Ayana Taketatsu
Oboro
Akiha Matsui
Payne
Kenshou Ono
Marx
Akira Ishida
Misery
Yuuko Minaguchi
Dread
Takumi Yamazaki
Dorazou
Sakura Tange
Drag
Nobutoshi Kanna
Shin
Kappei Yamaguchi
Haku
Chitose Morinaga
Tsukimi
Akiha Matsui
Yukimi
Aria Asakura
Administrator A
Tesshou Genda
Administrator C
Misaki Kuno
Administrator B
Chika Sakamoto
EPISODES
Dubbed
Not available on crunchyroll
RELATED TO ITAI NO WA IYA NANO DE BOUGYORYOKU NI KYOKUFURI SHITAI TO OMOIMASU. 2
REVIEWS
R2R
75/100We are all about having fun.Continue on AniListhttps://anilist.co/anime/116867/BOFURI-I-Dont-Want-to-Get-Hurt-so-Ill-Max-Out-My-Defense-Season-2/ Here are a list of reasons why you might want to watch this Anime.
- It got gaming,
- It got girls... Wait let's make it better.
"It got gamer girls", much better.
"BOFURI: I don't want to get hurt so I'll max out my defense", is one of those ridiculous MMORPG light-novel adaptations that people forget as soon as the last episode airs. Why? Because it plays safe.
It throws moe elements (uWus, hahas... You know them) and mixes it with your favorite gaming and isekai elements (OP protagonist, stereotypical guild members, lots of gaming bullshit... You know them too) except the harem stuff. The Anime never goes to do anything big or better, it just plays around.One of the best things about this Anime is that it never treats itself with simplicity. Everything is grander, colorful, and sometimes hilariously weirder, but never spiritless or generic. Maple, our OP cinnamon roll, is just that cute girl who found about the wonders of the gaming world, and fun exploring that world with found friends. But she doesn't want to get hurt soo... She wanders around and finds the most demonous & outright unfitting abilities. Like I would be pretty weirded out if I see an Anime girl getting a hand full of tentacles, and that's not even the weirdest moment of the Anime. Like once Sally said, we can never predict what Maple is about.
The hike in animation quality is worth some praise. I remember watching a few CGI moments from S1, thinking how better it would've been if it was 2D, and the animators did make most things 2D in S2. Not saying it's flawless though, there are many blink-&-u-miss shots and also a fair amount of CGI monsters, especially in final episode (probably a result of delay). But the direction during its action sequences keeps things engaging despite the flaws. The music is your generic isekai/fantasy OST. Nothing noteworthy there.
As stated before, this Anime is all about having fun with friends that have a common interest. And I agree that is a wonderful thing. But what left me a bit concerned is not showing the characters outside the game. A fun part about gaming comes not only from the game but talking about it outside, making jokes, seeing how that brought small changes in ourselves, whether it's healthy or not. This is something S1 did. Maple's so much in-game time made her say attack names while playing dodgeball, in real life. Despite being about gaming, S1 made sure that these are not just gamers with no life, but actual students who still have something of interest outside gaming. In S2, we never got to see what happened outside the game.
And also, wouldn't it be interesting to see these characters, who formed so much of the team, meeting in real life, having a chat in a cafe or something? That might not be the best part, it also might beat the premise, but it's definitely important, to show that these characters are true friends and not just online buddies. Atleast, I want to see that.
Conclusion There's really not much of a story in this to remember. Call it a guilty pleasure, if you will.
It's just about having fun. And I'm in for it. That's all.Scheveningen
50/100A disappointingly stagnant sequel that does not develop characters or premise yet doubles down on shallow actionContinue on AniListSeason 2 of Bofuri is disappointingly mediocre, with it feeling like it was more fun for the writer to imagine and write it out than for the audience to watch. Bofuri essentially discards, or perhaps more accurately does not develop, a core part of its premise of being an MMO. Instead, it favours only dealing with aspects within the game itself, making it feel dangerously close to a banal isekai. While the first season barely factored in happenings in Maple's real life affecting her gaming, Season 2 somehow omits this even further. Instead of expanding on elements that would help genuinely differentiate it from an isekai, Bofuri attempts to match the genre blow for blow. It creates a disappointingly trite experience that oscillates between boredom at the shallowness of the characters and the lack of meaning in its action scenes.
The primary issue with Bofuri is that it sets up the implicit promise of being a story about playing an MMO instead of being transported into the world of one. Admittedly, season 1 did not focus heavily on this element but had a few things working in its favour. The most important was that Bofuri was still fresh for the audience. There was a steady escalation of scale and absurdity, with the viewer and the characters simultaneously discovering the video game setting. This kept viewers engaged through a combination of novelty and the understanding that this laid the necessary framework for exploring stories about playing an MMO. In a way, season 1 of Bofuri excellently captured the experience of a new player being drawn into the world of a game, with how wonderous and engrossing it can be in that honeymoon phase. Despite lacking substantial interaction between the real world and the world of the video game, it still kept the MMO player section of the audience engaged since the experience felt genuine. This was combined with how fresh Bofuri felt then compared to its peers. Most of its direct competitors were straight-up isekais that ranged from trite to completely vapid, allowing Bofuri to stand out by not being directly in their genre.
With season 2, we get functionally more of the status quo, which was already wearing thin by the end of season 1. The finale already long overstayed its welcome, spanning over a quarter of the season. Yet the guild-on-guild clash was still passable as a climax to the growing escalation of power then. The problem that is now glaringly obvious is that there is almost nowhere to go from there in terms of spectacle. A core part of Bofuri's identity and its central joke is Maple breaking the game, albeit unintentionally. To the point where scenarios meant to be gripping, edge-of-your-seat battles are reduced to either comedic encounters or overpowered in hilariously over-the-top ways. This means that Bofuri does not have the option of drawing on the outcome of its battles for its dramatic tension. The core narrative of season 2 opting to be nothing but continued combat encounters makes its entire run feel meaningless. With how incoherent, poorly explained, and frankly broken the game's systems are, there is no way to make battles feel like they are following a sense of internal logic. It is all reduced to feeling arbitrary or adhering to what the writer thought would be the most entertaining conclusion. This being a video game does not help things since failure, or even success, is largely a trivial matter without inherent stakes.
This is not to say the audience cannot be invested in something lower stakes than the trite "you die in the game, you die in real life" setting many other series use. But the problem is that battles have a distinct lack of meaning as just showpieces that the characters bumble into or being an arbitrary prerequisite for some event. This comes back to the problem of all the characters being paper thin, even moving into the second season. It was passable in season 1 as a consequence of choosing to develop the premise and world first. But aside from increasing the number of fights without Maple present, extremely little has been done to develop them. The Maple Tree guild is still this amorphous group of people trading pleasantries instead of feeling like a genuine group of friends that get along but still have differing goals and personalities at times. As a result, there is little understanding of their motivations for participating in events other than "it's a fun video game" and, by extension, little emotional consequence for failing to perform. A primary concern regarding MMOs is that they are time-consuming and can feel like a second job. A strong community is a significant part of what keeps players involved and something Bofuri seemed poised to dig into. If the stakes, conflict and motivation cannot come from the game world, then the obvious option would be to have it stem from managing the relationships between players. Sadly, this season only adds to the chaotic bloat by giving everyone pets but doing nothing to deepen their characterisation.
There is still some entertainment to be had from the sheer spectacle alone, but frankly, Bofuri's animation has never been anything outstanding. Moreover, with some distractingly poorly composited CGI this season, it is hard to argue that the main draw of Bofuri is in watching things play out. It all creates the distinct feeling that the original author was getting carried away. Everything in Bofuri seems like it is something cool to imagine but gets drawn out too far in a combination of lacklustre animation and shallow investment of characters in its outcome. The aesthetic incoherence of the game world starts to seem less like a deliberate choice to set up joke scenarios and more like the author throwing everything into the blender. Instead of parodying some JRPGs that lose control over their internal coherence due to adding in too many different genres, it becomes it. Of course, none of this is an indictment against the author. It is perfectly understandable how someone creative can get carried away. And in a way, it does feel endearing and genuine since the combination seems too chaotic to be a cynical attempt to appeal to a mass audience. However, it is also true that indulgence in this instead of focusing on coherence or character has made for a worse narrative.
That is not to say that season 2 did not show some moments of potential. The most interesting parts that kept me watching early on were the mention of Maple being sick and Sally's inability to stomach horror. These were interesting because the problem was not tied to power level within the game. It created a distinct opportunity to develop their characters further. How does Maple deal with missing out on an event? And by extension, how does she deal with having to dedicate so much time to an MMO? In the first season, it is mentioned that she is already having difficulties with her studies. In Sally's case, how does she balance her fear with her desire to be a power gamer? And how does this affect her image in the guild? Do the more junior members start relying on her less? While the joke scenarios about Sally getting around the horror level are entertaining, they have little utility beyond the first initial laughs. That is not to say the show should do away with them, but there needs to be something more substantial to back it up once the initial laughs are over. The characters are already endearing, but that is just on the surface and cannot carry the show through the long term. It is suitable for a few chuckles and smiles but lacks that connection or understanding that keeps the audience invested in characters.
After 24 episodes, most of the secondary cast is still nothing but tropes and caricatures. Much of their time to shine is dedicated to advancing their vaguely defined powers instead of giving them depth. In fact, developing characters would be the solution to many issues. How other shows limit the agency of powerful characters and build tension is through social constraints. They cannot act as they please, not because they lack the raw power but because it would be inappropriate and conflict with their interpersonal goals. This is not to say Bofuri should turn into a show that revolves around heavy character conflicts since that would drastically change its tone. However, having some element of opposing desires within the guild would make things infinitely more interesting and limit the only outcome being Maple coming in to end the problem. Even on the comedy side, it would allow more of the laughs to come from characters playing off each other instead of being limited to scenarios the narrative puts them in. Right now, most of Bofuri's jokes come from arbitrary outcomes that happen to the characters instead of a difference in response to the situation or a clash of their personalities. In the end, the intra-guild relationships are a big part of what makes an MMO special, and the lack of emphasis on it feels both like a missed opportunity and a significant limitation of where the story can go.
Overall, season 2 of Bofuri is disappointingly mediocre, with little to get a viewer invested in the characters. I deliberately used the term scenario instead of the plot since there is no real coherent story, and it is still just moving from event to event. While this is fine for action comedies, it then means that things hinge more on the currently sorely lacking characters. It is also true that Bofuri made no explicit promise to explore being an MMO player and how real life intersects or even competes with gaming. However, it was also the only thing that set Bofuri apart and gave it the potential to surpass its peers. With its focus squarely on its fictional world and having nothing but absurd battle after battle, it starts to feel incredibly hollow, with little to differentiate it from an isekai. The season still got the occasional smile or chuckle out of me, and it is not distastefully trying to glorify its protagonist as an author or viewer insert like most isekai. Yet achieving minimum expectations cannot be said to make something good.
Sadly, Bofuri is at most a 5 out of 10. It has even made me reconsider how much my praise for season 1 was for its potential instead of concrete merits. Maybe this was the direction Bofuri had always intended to go in, but in that case, it cannot really be said to appeal to MMO players despite being about one. Perhaps the season 1 finale should have tempered my expectations since it was emblematic of the series' trajectory. Nevertheless, I still cannot help but wish that we got a more character-driven Bofuri that focused on guild shenanigans and managing the game with their real-life responsibilities instead of constant over-the-top battles. With season 3 looking to only add to the character bloat and focus even more on battling, I think I will be dropping the series at this juncture.
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SCORE
- (3.55/5)
TRAILER
MORE INFO
Ended inApril 19, 2023
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