TOKYO 24-KU
STATUS
COMPLETE
EPISODES
12
RELEASE
April 7, 2022
LENGTH
24 min
DESCRIPTION
Enter the 24th Ward, a man-made island inside Tokyo Bay. Three of its inhabitants: Shuuta, Ran, and Kouki, have been best friends since childhood, but after a deadly incident, everything changed. A year later, reunited for the first time, they receive a mysterious phone call. On the other line is a familiar voice—from a friend who’s supposed to be dead. Together, they’ll have to save their home.
(Source: Funimation)
Note: The first episode was a 1-hour special.
CAST
Ran Akagi
Yuuma Uchida
Shuuta Aoi
Junya Enoki
Kouki Suido
Kaito Ishikawa
Asumi Suidou
Manaka Iwami
Kinako
Nanami Tomaru
Mari Sakuragi
Yui Makino
Sakiko Kurokuzuno
Hitomi Nabatame
Wataru Chikushi
Yuuichi Nakamura
Hiroki Shirakaba
Youji Ueda
0th
Junichi Suwabe
Lucky
Eri Kitamura
Kunai
Souma Saitou
Kanae Suidou
Sayaka Oohara
Gouri Suidou
Taiten Kusunoki
Kiriko Aoi
Ai Nonaka
Hana Shishido
Yumiri Hanamori
Kozue Shirakaba
Rina Hidaka
Yamamori
Atsushi Imaruoka
Kaoru Shindou
Hiroya Egashira
EPISODES
Dubbed
REVIEWS
ZNote
32/100Delaying an episode an extra week or having a placeholder recap is only a temporary band-aid for a larger wound.Continue on AniListSPOILER-FREE!
It’s important to remember that anime is not made by studios, but people. They may be released and financed under the company name, but it is men and women, sometimes from around the world, who are the ones that actually put pen to paper (or stylus and mouse to screen, rather) to produce the content we care about. The studios’ management is involved as well, but the current landscape of the anime industry is often not friendly to its staff, sometimes dumping projects on them with no time to get them finished or rushing them out the door despite their lacking quality. More and more stories like these are becoming documented, and it’s important to acknowledge them.Tokyo 24th Ward was a Winter 2022 anime that regrettably got this problem. One month before the show started airing, key animation director Kiminori Itou vocally stated on Twitter that he was not optimistic about the project, and that the amount of time given to the production paled in comparison to CloverWorks’ other two shows that aired this season, Akebi’s Sailor Uniform and My Dress-Up Darling. This puts Tokyo 24th Ward in a weird light – if it succeeded despite itself, it would be all the more impressive. If it failed, it would likely be the result of the series not having enough time to pull itself together. Whether that is the result of CloverWorks themselves, or Aniplex, the company that licensed it, we can only guess. Either way, it is the end product that determines an outcome like that.
The series takes place in a futuristic, economically-divided ward that might be integrated into the larger city of Tokyo. After their friend Asumi dies in a fire at their old elementary school, childhood friends Shuta, Ran, and Koki all receive a mysterious phone call at the same time from someone claiming to be Asumi. Upon answering the call, they receive a vision of one of their friends and her dog stuck on a railroad track and must decide whether to allow the train to hit them or slow down the train and risk hurting the passengers. The phone call also imbues them with enhanced abilities, as they spring into action to try and resolve this rather-literal Trolley Problem. As time passes, more Trolley Problem complications will be presented that the three friends must contend with, and it will test the boundaries of their friendships, the ward, and whatever is causing these things to happen.
One of the Trolley Problem’s caveats in practical application, among many, is that it presents two moral extremes for which there is no possible alternative, which dangerously runs the risk of being too disconnected or disassociated from real life to have any significant meaning (even if one can cherry-pick actual stories of Trolley Problem-esque occurrences). An additional downside is that it can reduce a person’s perception of a situation down to its numerical value rather than an empathic value, which doesn’t necessarily bode well for psychological interpretation. To put it another way as Spock did, one could look at the Problem and argue that “the needs of the many outweigh the needs of the few,” without understanding the resulting implications for who lives and who dies and the world beyond the problem’s framework. Thus, a story using the Trolley Problem starts on a fundamentally shaky ground because it needs to frame the scenarios as being justifiable both in terms of setting them up and the extremes it presents.
The fact that Tokyo 24th Ward takes place in a futuristic setting allows its incorporation of the Trolley Problem to work more seamlessly than it would otherwise. Because the series utilizes advanced machines, surveillance, and revolves primarily around the lives of its three main characters, the Problems read as being the expected result of things not occurring within expected parameters. The machines not doing what they’re supposed to be doing, or actually doing precisely what they’re supposed to be doing but in an unforeseen manner, is why the Trolley Problems themselves manifest. Shuta, Ran, and Koki all have various outlooks on the Problems, which helps fuel the conflict surrounding the moralistic decisions they face, as well as their tolerance of each other’s reasoning.
But as far as the three friends are concerned, their chemistry together, regardless of being fractured from Asumi’s death, isn’t pleasant to watch. Shuta fashions himself as the hero of the 24th Ward and upset that he failed to save Asumi, but fails moreso to have a character beyond being a “nice guy” with a superhero ideology, and sadly not much in the way of intelligence. Wanting to help people is certainly noble, but the more-fascinating relationship among the mains, the one between Ran and Koki, is such because they are at complete odds with one another – Ran is a graffiti artist that uses his talents to convey messages, while Koki is a by-the-book, calculating individual with a penchant for siding with law and order. They naturally gravitate towards different circles and schools of thought.
Interestingly enough, for people who supposedly care so much about Asumi, including the fact that Koki is her brother, it is mind-boggling that Shuta, Ran, and Koki never at any point have an earnest conversation about whether it really is Asumi talking to them, or someone pretending to be her. Especially given the crazy happenings that led to the events in episode one’s climax, one would reasonably expect that there would be some kind of brainstorming session to determine what precisely happened. Even if no conclusion had been reached, even if tempers get particularly flared, or even absent any agreement, this is a conversation that needed to happen. Months in-universe transpire without that dialogue.
The reason for this is because, without Asumi’s insistence that when the three are working together that anything is possible, the narrative doesn’t really have a friendship to cultivate for them. The show plays up the chasm between the three in light of Asumi’s death, which makes sense. But whether through flashback or present-time events, we see little evidence of an earnestness between the mains that existed beforehand. Hence, a dialogue taking place evaluating the truth of whether Asumi called them after the first episode cannot happen because the connection via friendship is, more or less, nonexistent.
Instead, the second episode follows the Ward putting on a cooking festival for the residents, resulting in a controversy over someone buying up all the cabbage. This handling of storytelling priority is a part of what makes Tokyo 24th Ward so bewildering; the series will propose plots or threads that are theoretically interesting, but shies away from exploring many of them. And when it does try to explore some of those threads, its sense of dramaturgy makes for some questionable decisions. During that same cooking festival arc, the three main characters are outside a warehouse and are deciding whether to bust in and get the cabbage they need for their friend’s okonomiyaki recipe, only to be told by someone that they don’t need to do that because they found some more cabbage lying around that they could use. There’s a build-up that insinuates some kind of action-style sequence will occur, only to pull the rug out from under itself by saying that such a thing wasn’t necessary in the first place.
The roster of secondary characters is wide, and it’s rather sad that they tend to be vastly more interesting and theoretically-compelling than most stories involving the trio. Given the outcomes of some of the Trolley Problems that take place, the secondaries occasionally have to face the ramifications of the trio’s decisions. Kozue is one particular character who stands out in this respect, as an entire episode is centered around her in the aftershock of what happened. But she, like many others, is stymied by Tokyo 24th Ward having her take actions or decisions that either lead to unspectacular payoffs via poor buildup or head-scratching choices.
And unfortunately, not even the overall animation or aesthetic can carry the show along, either. It seems that Kiminori Itou’s frustrations make themselves most evident in this regard. Despite the decent look of the cityscape and the ward itself, the character designs are rather uninteresting or are, at worst, horribly off-model. Watching this show from week-to-week made it feel like the show got quite shortchanged in regards to the animation side of production, and given that episodes were delayed twice with a mid-series recap thrown in, this really becomes a nuisance. That doesn’t mean that there are no moments that don’t work, because some do. But given the level of animation CloverWorks is capable of, they are few and far between.
Perhaps the biggest frustration within Tokyo 24th Ward is that the various ideas that are on display here are indeed more than capable of filling out a twelve-episode narrative. But as presented, it is oversaturated and cannot accommodate everything in a satisfactory manner. The result is a slew of concepts that are half-baked, unable to reach anything moderately close to full realization, whatever that could be. If the show wants to propose a series of ethical or moralistic decisions that our characters are thrust into, or paint its world with overarching themes that carry particular significance for its characters, then it needs to make a commitment to actually investigate them seriously. It doesn’t need offer a complete, perfect solution to each question (and it would be presumptuous to assume one exists), but the exercise of engaging with the discussions the show wants to have must still be fun in and of itself. For me, this wasn’t.
One could argue that the series is not trying to actually probe that deeply about its concepts, that a series where conflicts are presented to generally last a couple of episodes doesn’t bear the responsibility to fully flesh them out. But when the series puts forward the ideas of economic class disparity via Shantytown, ethical decisions about who should live and die via the Trolley Problems, technology’s growing presence in our lives and its misuse, and stopping crimes before they happen (among other things), it’s not really a compliment to make a claim that the show doesn’t have to put in the legwork. It doesn’t need to be on the level of elegant prose, but it cannot read as disingenuous, which was what it left me with. By the time the final episode had rolled around and presented its last predicament, my interest had, much like Asumi, long since died.
Tokyo 24th Ward is an inconsistent lumping of concepts and aesthetic, trying to have its various pieces come together in a way that makes sense, but cannot commit to doing so. Its drama often does not work both at the individual episodic level and the grander narrative overall, with characters making unusual decisions or having revelations that lack dramatic weight and sensibility. The designs are often off-model, and the plot is a hodgepodge of events that don’t deliver despite trying to make use of its Trolley Problem framework. Ultimately, it was a misfire. It’s ironic that a series about having to make decisions with little time to spare was made by animators and writers with little time to spare themselves. Delaying an episode an extra week or having a placeholder recap is only a temporary band-aid for a larger wound. This is one case however where life imitating art resulted in the worser of two results.
MissAsakura
50/100Start the race sprinting but finished crawlingContinue on AniListWhat started out as a interesting first episode with the trolley problem and set up nicely for what it's to come. But... it sort of never really went away from that, it's as though they ran out of idea on what to write? As each episode seems to use the same formula but in a different way. I mean it's not bad to repeat a idea but used it in a new creative way, this though kind of got old fast.
I don't hate it, I thought it was good at first, but I was kind of let down by it after a bit, as it just never really did much in progressing it's plot. They introduce this villain who turns out to not really exist... so that was kind of a waste of time. We see more trolley problem, but it's just solved differently each time.I feel like the one thing that bother me the most was this situation.... you ask someone a question
Do you prefer choice A or choice B...
The person thinks about it and respond...
I pick OR
Basically how they solved some of the situation. Also maybe because I got annoyed with the whole "hero" thing. It was fine at first but it got kind of annoying lol... I mean it did have one moment that I actually liked the hero bit... but it got too repetitive. I guess I just get annoyed by those type of comments in anime lol... "I want to be this.... or that" but that's just me, I guess from all the shonen anime.
The ending was nice, but I think if it was set up better, I would've enjoyed it more. By the time we got to the end, I kind of wasn't really invested in this show anymore. If it had a better setup, that would've been a really nice way to end the show with a great emotional ending. Maybe some people did enjoy it more, but sadly not for me.
I guess this is to be expected of anime original, they are either a hit or a big miss... usually with having issue with where the plot should be going.
You know I think this show honestly would've been better with the whole issue of morale if they gave the viewers choices that them too have to think about. So that this way it's more engaging to us the audience as we decide what is "right or wrong" and sometimes it's really neither is right or wrong. But I don't know, that's just me, I would've changed things up that way to make it better.
It's not completely unwatchable or terrible, it had some funny moments. Easily the part where he's thinking about the chest lol... that episode was actually hilarious. I don't hate this show, I just think it needed a better plot. Or at least stop recycling plot. That was probably the most disappointing thing about it. Trying to do the same thing over and over again without adding much weight to it. It did it right at some parts but yeah sadly it wasn't as great as I originally had hoped for. I guess I had my hopes set too high.
Sheklon
55/100Interesting in theory, troublesome in executionContinue on AniListShould you ever watch Tokyo 24th Ward?
It depends on whether you're expecting something particularly good out of it or not. You should know that this show had severe time constraints which lead to serious production issues, to the point that even the key animation director manifested his pessimism towards the series on a personal Twitter account. Considering this context, the reader is invited to investigate the matter and I will not add another negative comment about the production to the existing pile.
Regardless, I will say I had fun watching this series and I was genuinely surprised at the amount of interesting concepts and characters they managed to include despite the aforementioned problems (though I'm a little biased towards the sci-fi genre). However, these same characters and concepts never get fully explored, and the show lacks in providing a strong or specific message about anything that sticks to your memory. Many of the themes revolve around philosophical issues that humanity will likely face in one way or another in the future, such as how accurately can we predict incidents or accidents within society; how preventable these situations are; and how should we ethically respond to that knowledge. Yet, the anime either never had the time to or was never interested in exploring these themes in a fulfilling manner — it feels more like an introductory class on philosophy and technology. The characters that participate in the story, while some likable and believable, are not very deep either, and will sometimes only act in favor of the plot, with no prior indication that their behavior was in line with their mindset or moral beliefs (this is because we never get to know those things in detail, or they are simply not there).
It saddens me that the show never got to seize its full potential, for it had enough good ideas behind it that it could make up a long and iconic series had it tried to be one. However, due to the rush of the current industry and most likely a lack of inspiration from low-spirited animators and writers, it was never meant to be something great.
If you like futuristic narratives and want to watch something off the genre for entertainment, then I'd recommend it as long as the sadly very unpolished animation and frequently off-model characters don't bother you (as well some other VFX issues, such as a low quality blur on the screen in various frames). But if you worry about good animation and expect to engage in a complex story or become familiar with three dimensional characters, this show will probably only disappoint you.
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SCORE
- (3.05/5)
TRAILER
MORE INFO
Ended inApril 7, 2022
Main Studio CloverWorks
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Favorited by 196 Users
Hashtag #東京24区