NIER:AUTOMATA VER1.1A
STATUS
COMPLETE
EPISODES
12
RELEASE
July 23, 2023
LENGTH
24 min
DESCRIPTION
The distant future, 5012.
The sudden aerial invasion of Earth by <Aliens> and
their creations <Machine Lifeforms>led mankind to the brink of extinction.
The surviving number of humans who took refuge on the moon to organize a counterattack using
<android> soldiers to recapture Earth.
However, the war reaches a stalemate as the <Machine Lifeforms> continue to multiply infinitely.
In turn, humanity deploys anew unit of android soldiers as an ultimate weapon: <YoRHa>
Newly dispatched to Earth <2B> joins<9S>, the analyst currently stationed there, where amid their mission, they encounter a myriad of mysterious phenomena...
This is the story of these lifeless <androids> and their endless fight for the sake of mankind.
(Source: NieR:Automata Ver1.1a Official USA Website)
Note: Episodes 9, 10, 11, 12 aired back-to-back on July 23, 2023.
CAST
YoRHa 2-gou B-gata
Yui Ishikawa
YoRHa 9-gou S-gata
Natsuki Hanae
YoRHa A-gata 2-gou
Ayaka Suwa
Emil
Mai Kadowaki
Devola
Ryouko Shiraishi
Pascal
Aoi Yuuki
Popola
Ryouko Shiraishi
Adam
Daisuke Namikawa
Lily
Atsumi Tanezaki
Pod 042
Hiroki Yasumoto
Shirei-kan
Chiaki Kanou
Eve
Tatsuhisa Suzuki
Pod 153
Kaoru Akiyama
Operator 6O
Keiko Isobe
Jackass
Kaori Kawabuchi
YoRHA A-kata 4-gou
Reina Tanaka
Operator 21O
Mary Hatsumi
YoRHA S-kata 21-gou
Mio Hanana
YoRHA G-kata 16-gou
Chihira Mochida
Akai Shoujo
Jouji Nakata
Anemone
Non Harusaki
Engels
Taro Yoko
Kin
Maki Kawase
Wata
Tomoaki Maeno
Bukiya
Tetsu Inada
EPISODES
Dubbed
RELATED TO NIER:AUTOMATA VER1.1A
REVIEWS
ZNote
70/100[I]t wen[T] th[R]ough [I]ts own charact[E]r arc an[D] struggles.Continue on AniList(Video includes audio. Be sure to unmute) Some shows are virtually inseparable from the narratives surrounding their creation, and for 2023’s NieR: Automata Ver1.1a, it had two narratives that it needed to reconcile. The most-obvious of the two was its troubled production life, subjected to delays that finally led to a months-long hiatus before at last returning to remind the anime community that it was, indeed, still a thing. Wondering whether it was actually Covid, or if that was just a convenient excuse to make up for the lack of time, is ultimately not the point. What does matter is that it was plagued with much woe, leaving all involved in the ruins of a production to salvage; the long separation equated to something akin to a Game Over, needing to restart from the last save point and do some level grinding before it finally could set itself back on the course to the end.
The other was pertaining to its original source material. Leaving the thematic content aside, NieR: Automata is an oddity among hack-and-slash, as its elements are more than simply in the service of telling a story. They have a habit of encroaching themselves on the relation between the player and the game; the game’s menu itself becomes susceptible to manipulation and corruption and the UI tinkers with both space and gameplay, leaving things to unfold in ways that defy common video game convention. Since the whole was envisioned as a game first with this form of presentation inherent to the experience, any adaptation would need to wrestle with trying to transfer these qualities into television format, or revoke them altogether and buckle down purely on television presentation principles instead. Honestly, it’s an undertaking as vast as the environment’s scope and as thick as the plot. It has to find its own mettle and forge a justification to argue why it’s a worthwhile addition to the dystopic science-fiction universe.
As an entity, NieR: Automata Ver1.1a could best be thought of as a story that underwent its own character arc over the span of its twelve episodes, and in juxtaposing where it was to where it finished, I cannot help but be pleasantly surprised at the change that resulted. Watching the first episode felt like an insult, a carbon copy of the game both in image and dialogue. Whether it was directly lifting the iconography of the tutorial or using the original game’s soundtrack, it had no blood. Flying down an empty corridor is far more thrilling as a gamer trying to dodge pipes than as a passive observer watching. At the most cynical, it felt as though NieR: Automata Ver1.1a was doomed to be an adaptational zombie, simply executing the pre-programmed motions of the whole via autopilot and not having anything to call its own. This was to say nothing of the end of the episode, which took 2B’s famously existential soliloquy and had to transform it into something romance-laden to make it more relatable. Perhaps the series was inadvertently utilizing one of the central concepts of the story – the supposition of human culture to fill the lack of culture for machines. All you’d need to do is replace a couple of words in that last sentence and you’d be all set.
(The first episode commits the cardinal sin of video game adaptation, which is a near complete copy-paste of the source in uncreative ways. So much of the premiere is lifted straight from the game tutorial, hampered further by the inability to interact with the environment that is native to games but not television) Yet little by little, the show found a new foundation to lay itself upon. It seemed that, in the interim between episodes one and two, writer-director Masuyama Ryouji remembered that the world of NieR: Automata has too many riches and should not take the shorter approach by casually retelling the story that fans already knew. A new adaptation meant new opportunities, and the anime found them. It comes in the form of both entire plot threads within episodes, or in tiny peppering throughout that add a splash of spice or color to the story the adaptation is naturally obligated to tell. It does not need to be a slave to following 2B and 9S every minute, at times [drawing influence from other sources of the NieR-verse]( https://nier.fandom.com/wiki/YoRHa_(Stage_Play) within the dramaturgy; it affords itself the opportunity to digress away and focus on something else within the narrative that the game simply wasn’t able to do because of the inherent restrictions of its mechanics or otherwise. To perhaps phrase it another way, when NieR: Automata Ver1.1a moves past the specter of its “original self,” it manages to cultivate a NEW “original self” synthesized out of its inspirations and into a distinct entity. Even as the adaptation combines the source’s stories [A] and [B] and cannot diverge too far out of necessity, it proves to be as malleable as Pascal’s body, adopting a new form or function. And oftentimes, it is within the quiet, almost-surreal placidness of the world that the series is at its most comfortable, allowing its world to be lived in with its Machines rather than blown up in fiery goodness. Rather than use the word “grower” to refer to it, the series could best be called a “learner.”
(The series is at its best when it uses the spirit of the original source rather than simply copying it, creating pockets of new content that complement either the world, its themes, or its inhabitants, if not all three at once) To be sure, it can only go so far in this respect. In true spirit of its hack-and-slash origin, NieR: Automata Ver1.1a has to bring the action at various points, and the staff’s production woes do make their presence known. The movements come across as smooth, though not with the same sense of freedom and poise that tends to define the best of anime action. 2B and 9S can indeed move through space with fluidity, but the storyboarding or choreography cannot quite give them the full release of spectacle that is being sought. It is far from ideal, but it is not garish or ugly, except when the red-purple orbs appear and call all the more attention to its video game origins (they’re easy to dodge with a controller, but not to watch with the eyes). It ultimately makes for a bit of a mixed blessing. Though maybe it doesn’t matter nearly so much this time around the factory; one could argue that we have been spoiled by sakugafests and that this anime’s general sense of action could never quite hit the full stride, but there is an indelible quality to the sequences that does ring as sincere. The fact that the action sequences are as good as they are is a godsend given the circumstances involved.
(While not perfect, the action sequences within the finished product do indeed have kinetic movement and slickness. The mixture of 2D—that’s not an android name—and CGI are at their most harmonious in moments like these, though some jank does remain) That, perhaps, summarizes NieR: Automata Ver1.1a better than anything else. At first flush, the anime seemed poised to be pale a shadow of the original, dwarfed in concept, aesthetic, and story underpinning. Somehow, it managed to patch itself and learn in several capacities and touched upon the inherent wonder that lay within. It’s a rarity that an anime (adaptation or otherwise) manages to pick itself up and dust itself off in the same way that this did, though it could only achieve so much given the restrictions involved both in exploration and in manpower. In that vein, it has created in its wake something that is almost NieR, but not quite.
You have unlocked ending [A].
…though, perhaps I’m looking at this the wrong way, so let’s try another angle instead: this is a production that, in more ways than one, should not be what it is. Every sign at the start seemed to hint at an impending implosion, yet through small miracles, it patched itself and learned in an effort to achieve self-actualization. Because it could never understand or explore the totality of it all, it chose instead to be the most “thing” that it could in the time that it had, however imperfectly. In that vein, it might actually be the most-NieR thing of all.
You have unlocked ending [B].
NerfMiner
89/100Better than the [G]ame in every aspectContinue on AniListSPOILERS FOR NIER:AUTOMATA VER1.1A AHEAD!!!
better [ ˈbe-tər ]
Definition of better:
adjectiveMore advantageous or effective.
NieR:Automata Ver1.1a is far better than its video game counterpart.
Very rarely do video game anime adaptations live up to their predecessors, but in the case of NieR:Automata Ver1.1a that is not true. The anime far surpasses its video game counterpart in every single way.
Plot: 9.9/10 |
The plot of the anime blows the games plot away for one reason and one reason alone. You do not have to replay the first half of the story two times in a row to get to the second half of the story. The anime manages to weave "Ending A: flower for m[A]chines" and "Ending B: or not to [B]e" into one coherent storyline that saves viewers the slog of having to replay the same story from two nearly identical perspectives. With that aside, the anime also includes new material that was not shown in the game such as the "Pearl Harbor Descent" and references to NieR Replicant. The "Pearl Harbor Descent" was only found in text in the game and was easy to miss, but the anime shows the audience the events firsthand. This additional scene adds much needed backstory to characters like A2 and Lily, which makes future scenes much more impactful. These new additions and streamlining of the game's original plot push the anime's plot far beyond the game's plot.
Characters: 9/10 |
The anime opts to replace Anemone with Lily which allows for a fresh new take on the game. Lily feels like a much better character than Anemone ever was in the game, because of the added scene covering the "Pearl Harbor Descent." A2 also benefits heavily from the depiction of the "Pearl Harbor Descent," which greatly boosts her anime character over her game counterpart.
Main characters, 2B and 9S, both are just as good of characters as they were in the game. Them both slowly uncovering the lies of the YoRHa and learning that machines are not as different from them as they think throughout the story makes for great character development for the two of them.
Machines such as Pascal, Adam, and Eve are also all interesting characters. All three of them attempt to mimic humanity in some way or form which is a stark contrast to the YoRHa androids who are supposed to show no emotion.
Animation: 9/10 |
I have seen many complaints about the use of CGI for the YoRHa flight units in the anime, but they are meant to look like that because they are ripped straight from the game. Even then, the use of CGI for many other things in the anime has been great such as the pods and machines. Not quite on the level of CGI as Demon Slayer: Swordsmith Village Arc, but it is still good CGI. The 2D animated parts of the anime are also done really well and have a very nice art style that translates the games 3D models to 2D. All in all, NieR:Automata Ver1.1a does not quite have Demon Slayer levels of animation, but is still respectable in its own regard.
OST: 9/10 |
The game already had a good OST and the anime stays faithful to the game by using its OST throughout the anime.
Op/Ed: 8/10 |
Aimer and amazarashi both do a good job for the opening and ending. Aimer's "escalate" is not quite as good as her work on Demon Slayer 's opening, "Zankyou Sanka," but it is still pretty enjoyable. amazarashi's "Antinomy" is also pretty enjoyable, but is not enough to be considered an all time great ending.
Overall: 8.9/10 |
What was originally a 6.5/10 video game has been adapted and elevated to new heights for many anime viewers around the world.
Thanks for reading my review to the end! _[Click here to read my other reviews](https://anilist.co/user/NerfMiner/reviews)_ <a href="https://anilist.co/user/NerfMiner/reviews"><img src="https://i.postimg.cc/7YwsjkNJ/nierminer.png" width=175></a> <span class='markdown_spoiler'><span><a href="https://nierautomata-anime-en.com"><img src="https://64.media.tumblr.com/08bffb039422ea713d72db4684320dc0/6122187eed39f7c9-71/s1280x1920/e437b4106ad6a48fe2ad573d0312cb79f74e29d1.gif" width=500></a> __the [E]nd of yorha__</span></span> ~~~
euclideanmare
85/100A fascinating adaptation that deviated greatly from its [S]ource material.Continue on AniList"Glory to mankind." As a fan of the greater Drakenier series, I was going to give this anime a shot no matter what, and I'm truly glad that I did. I was anticipating a full 1:1 adaptation of the game, and while it does directly take moments from the game, there's plenty of original content and adaptation of Automata's side stories that keep the anime fresh. This is a spoiler-free review, as I do encourage those who choose to read this to watch it yourself.
Now, admittedly, as much as I enjoyed Nier Automata ver 1.1a, there were some flaws that I feel like I have to point out in order to be an honest reviewer. The early episodes had some truly rough animation, particularly when it came to the CGI of the mech suits and having the characters in said mech suits. The models look directly ripped from the game which, on paper, doesn't sound half-bad. If it were handled well, I'd say that it was a fun way to tie the game to the anime...
Keywords "if it were handled well".
In execution, it's very jarring - especially when the 2D animation doesn't match up with the very muted and desaturated look of those models. It's a bit sloppy. There's also quite a number of issues in the last few episodes (9-12) that stuck out to me. Jarring cuts, mismatched shots where actions don't line up with the next in a way that reads as unintentional rather than adding to the cinematic language... Even with the incredibly long delay between episode 8 and the rest of the series, there's a few things holding the animation back. There's also some pacing issues with those last few episodes where things feel a little rushed, and for those who haven't played the game, some things might come off as a bit jarring or like they come out of nowhere just for the sake of having a twist... As someone who has played the game and watched others play it, I can forgive this as it is incredibly true to the game's storytelling, but I can definitely see where someone who hasn't might find this contrived.
But even so, if you can stomach the flaws, the anime provides so much more for the viewer to enjoy. The story is fantastic; it holds true to the game while putting its own twist on it, all thanks to Yoko Taro's (slightly dialed down) direction. There are shots that genuinely look amazing and add to the visual storytelling, and the anime does a lot of unique things in its adaptation of certain gameplay features, such as 9S' hacking abilities. There's also those cute little after-credits puppet segments, which hold a lot of charm to them and I could tell that the creators and voice actors had a lot of fun with. When the anime hits its stride after the early episodes, the CGI genuinely looks fantastic and blends really well with the 2D animation, which in and of itself also looks phenomenal. Nier Automata ver. 1.1a is a genuinely beautiful work, and it handles its characters with immense care.
It's not a perfect work, but it's definitely a fun time.
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SCORE
- (3.65/5)
TRAILER
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Ended inJuly 23, 2023
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