SUBETE NO JINRUI WO HAKAI SURU. SORERA WA SAISEI DEKINAI.
STATUS
RELEASING
VOLUMES
Not Available
RELEASE
Invalid Date
CHAPTERS
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DESCRIPTION
In everything he does, it seems like geeky Tokiwagi Middle School student Hajime Kano comes in second place behind popular honor student Emi Sawatari. But when Hajime takes a trip to a new game store he’s been hearing about, their rivalry takes an unexpected turn. Welcome to the early years of Magic: The Gathering, when a trading card game shaped a generation forever!
(Source: VIZ)
Sixteenth place of Tsugimanga 2020 Award in the Manga Category
CAST
Emi Sawatari
Kanou Hajime
CHAPTERS
RELATED TO SUBETE NO JINRUI WO HAKAI SURU. SORERA WA SAISEI DEKINAI.
REVIEWS
animejas
95/100A manga that truly is a magical experience for me.Continue on AniList_Original review on MyAnimeList - https://myanimelist.net/reviews.php?id=336196 (Wanted to post it here too, to bring some awareness to the series)_ "Destroy all humankind. They can't be regenerated", is a manga that takes place in the 1990s where the central theme behind the manga is a popular card game that took the 90s and 00s by storm, Magic: The Gathering. A game which I played a ton with my friends when I was a very young boy myself, and a game I cherished back in the day.
This manga is also created by Katsura Ise and Takuma Yokota, the combo that created one of my favorite manga of all time, Onanie Master Kurosawa. Hell, Takuma Yokota also created Chikan Otoko by himself, another one of my favorites, so clearly I have had experience and trust with their successful works from the past, so when I saw that they did a magic surrounding Magic, I immediately stopped what I was doing and read this till I caught up. And by the time I did, despite its few number of chapters released, I was amazed.
I won't review it like I did my other reviews in the past (on MyAnimeList) due to the lack of chapters, but I just want to talk a few things about why I absolutely love and cherish this manga.
__1. The main characters__ This manga focuses on the two main characters of the story, Hajime (a lovable but very shy geek) and Sawatari (a girl who's confident and smart, but also has a hidden side to her that she loves) and how their bond with each other develops over time with the power of Magic... the game.
I love their characters. Their individual personalities are incredibly likable and charming, but they truly shine whenever they are together. Whether they're playing against each other as rivals or supporting/helping each other improve not only as players but also as people in general, they both have amazing chemistry that just drew me into the manga.
The manga focuses a lot on them and whilst there are side characters who may not have been the best written, they still have likable personalities that contrast well with the main duo and overall, creates a great atmosphere to enjoy.
2. Takuma Yokota's artwork I've always admired Takuma Yokota's artwork. From the incredibly rough, sketchy yet charismatic and unorthodox drawings for Chikan Otoko, to a gritty yet intense artstyle integrated in Onanie Master Kurosawa, his designs always have clicked for me. And this was no exception.
It's much cleaner and more refined than his previous works, with looking much less rough around the edges as his other works, but it still gives off so much charm and personality here too (especially for the character designs). He manages to keep the drawings simple yet refined, and complimented the 90s setting very well in my opinion (whilst modernizing and refreshing his style to fit the new age of manga).
____3. The development and battles themselves____ The Magic games here aren't just presented like its a full on battle manga, but it's presented in a way that it mixes the intensity and passion of Magic players with the fun and relaxing atmosphere of the general setting itself in the 90s. It makes it not only easier for people who aren't Magic fans to get into, but also gives the manga more layers to it that make it so much fun to read. If I just wanted to see Magic only, I would just play it myself. But by using it smartly and not forcing the battles down our throats and mixing it with light-hearted romance, it creates such an engaging atmosphere. It has its intense moments, and its light-hearted moments and both harmonize superbly. I recommended it to some of my friends in real life who weren't even into Magic since I couldn't stop talking about this manga to them, and even they managed to get into it due to the chemistry of the characters themselves and were charmed by the battles too after.
Overall, this manga is excellent. One of my favorites I've come across that started in the past couple years, and it's definitely worth an attempt. Whether you love Magic or whether you want a nice, simple romance/slice of life with engaging characters. There's so much charm that the potential is high for it to be one of the best in my opinion.
For me as a Magic fan myself from when I was young, the mixture of amazing characters, an interesting setting and narrative, and pure hype from nostalgia just creates a wonderful experience.
I can't wait for more chapters to be released in due time but till then, hope this review convinced some of you to give it a chance.
SpikeWasAlreadyTaken
70/100A truly beautiful, youthful story that captures the feeling of card games quite wellContinue on AniListThis review contains spoilers for the first couple chapters.
Disclaimer: I rate manga here based on how well I think they compare to other manga, not just based on enjoyment- so a manga that I find to be average but still a decent read will be around a 50, 60s and 70s are a bit above average, etc. Don't let my 70 score make you think I consider this a bad manga- it's a decent bit better than average, I just don't think it stacks up to the top, at least not yet.From the duo behind Onanie Master Kurosawa, "Subete no Jinrui wo Hakai Suru. Sorera wa Saisei Dekinai", which roughly translates to "Destroy All Humankind. They Can't Be Regenerated", is a story following two kids, Kanou Hajime and Emi Sawatari. Hajime has viewed Sawatari as his rival since a young age, but loses to her academically. An avid player of Magic the Gathering, Hajime makes his way to a card shop in a neighboring town, finding Sawatari there- and the best player in the shop. Bound by both Magic and a promise to stay together if Nostradamus' prophecy about the "great king of terror" comes true, Destroy All Humankind follows the duo as they grow both as Magic players and as people, and how their relationship changes through their time together.
I've spent most of my life playing trading card games. In elementary school, I played an improvised form of Pokemon on the playground. I've played Magic (briefly), Pokemon competitively for a bit, various CCGs such as Hearthstone or Runeterra, and a spate of other games casually at card shops or online. Even now, there's always a feeling of excitement opening a pack and seeing that one card that fits perfectly into my deck. The amazing feeling of pulling off a combo that took time and effort to set up, the rush of winning an uphill battle against a strong opponent, and just the joy of sitting down, taking a starting hand, and seeing where the game takes you. Card games are a joy, and Destroy All Humankind weaves that feeling into its story. More on that in a bit, because I really want to talk about characters.
Hajime and Sawatari are both great characters. Hajime is an awkward, nerdy teen. Sawatari's trying to keep up a persona as a put-together perfect student while still trying to make time for her hobby. Both of them feel real, and that's the big strength of the series' writer, in my opinion. The characters laugh, they get upset, they get frustrated. Neither is a hero, or a particularly standout player, and neither is really unique, they're just two awkward teenagers trying to get through life and get better at Magic, and I really appreciate that. Without spoiling the story, I'll say that most of the other characters introduced later on also feel like real people. They're very well done characters, with a lot of the older ones feeling like mentorish characters that just want to help their hobby grow, and the younger ones still feeling like they're in the process of maturing. The character interactions are also (normally) a joy, and the feeling of a community that supports its members and still has competition is very much present. The characters really do feel real, and their interactions often feel like the kind you'd see walking into a local hole-in-the-wall card shop. I cannot say enough, the characters are, even if not complex and deep in the way a lot of series try to present, very, very human, and it fits the story perfectly. A story about Magic could be interesting, but this manga aims to be a story about the people who play it- and it succeeds.
A good part of the series' focus is on how the dynamic between Hajime and Sawatari changes, and the series does that very well. The series doesn't try and flip the script to rivals or friends, lovers or opponents, or any one thing in particular. They just kind of have their lives intersect through Magic and get to know each other better, and it's really quite beautifully done.
It's also pretty great when the series focuses on their efforts to get better at Magic. Hajime in particular has scenes where he's just pondering how to change up his deck, or practicing drafting, or even just sitting after a game wondering what he could have done better or worse. The series drives home that he is no prodigy, just a kid who likes to play Magic and gets better by putting in effort.
Speaking of Magic? Either the author likes Magic or they actually bothered to do their research. Since the series is set in the tail end of the 90's, it's able to show snippets of how Magic was growing and evolving during that time, which is awesome, and something that as a TCG player I really appreciate. There's a dramatic style to the games, with characters' expressions often parodying cards, the cards themselves on full display, and a fantastic showing of each player setting up the game the way they want to play. Though the series unfortunately doesn't get especially in depth on players' thought processes (probably to avoid alienating readers who don't play card games), it still shows them in such a way that matches feel like an actual game of Magic, with both players jockeying for a better position. Overall, the series uses its premise quite well.The one area of the story where I think it fumbles a bit is in trying to bring in drama, particularly through other players. Hajime and Sawatari are the focus and the highlight of the story. I don't care nearly as much about other characters, even though they're almost all well written. It's not as though bringing in other characters ruins the story or anything, it's just that it feels somewhat awkward at times and takes away from the best parts of the story. I feel like there's still a lot more growth to see from the characters, and not seeing it due to the little side tangents pushes my rating down a little.
As far as art goes, it's okay. It's a very clean style, and the characters (for the most part) feel distinct without having crazy designs. The series being centered around these awkward teens moving through life combined with the clean art works surprisingly well. Could be better, but it suits the series and still looks good.
Overall, Destroy All Humankind is a really youthful story centered around characters that grow and change in entirely human ways. You won't find a game prodigy here. You won't find reality TV-level drama or a Hallmark romance, no fantastical beasts from the sky or demons crawling up from below. Just some awkward kids trying to enjoy their youth and their hobby, and maybe get to know each other a little better while they're at it. And you know what? That's okay. The story grows along with them, and even though I've given it a 70 for now, seeing as translations aren't up to date and the manga's ongoing, I fully expect it to keep getting better. With the feeling of growth, the feeling of a real community, and the amazing incorporation of Magic into the story, Destroy All Humankind lives up to its status as a "youth graffiti" manga, and, in my opinion, is well worth the read.
SIMILAR MANGAS YOU MAY LIKE
- MANGA ComedyHi Score Girl
- MANGA ComedyChikan Otoko
- ONE SHOT Slice of LifeMagic: The Gathering - Magic Gakuen Seitokai
SCORE
- (3.85/5)
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